Teen Patti is a three-card game where every player puts a boot amount into the pot, then decides whether to bet without looking at the cards (Blind) or after looking (Seen). The best three-card hand at the showdown takes the pot, and the ranking from highest to lowest is Trail, Pure Sequence, Sequence, Colour, Pair and High Card. A Blind player bets at least one stake, a Seen player at least double. This guide from TK889 explains the Teen Patti rules step by step, so you can read any table in a few minutes.

Quick answer: 3 cards each · Trail (three of a kind) is the top hand · Blind bets 1–2× the current stake, Seen bets 2–4× · a Show is only possible when two players are left · rules on A-2-3 and Side Show change by table, so read the table rules first.
How a round works under Teen Patti rules
Teen Patti rules follow the same five steps on almost every table, whether it is a home game with friends in Dhaka or a digital table on a phone.
- Boot amount. Every player puts the same fixed amount into the pot before the deal. The boot also becomes the first “current stake”.
- Deal. The dealer gives three cards face down to each player from a standard 52-card deck, with no jokers unless a variant says otherwise.
- Betting turns. Play moves in turn around the table. On your turn you either bet (called chaal) or pack (fold) and lose what you have already put in.
- Decisions during the round. Players can stay Blind, look at their cards and become Seen, ask for a Side Show, or ask for a Show when only two players remain.
- Result. The pot goes to the last player left, or to the better hand when the cards are shown.
Many digital versions shorten this into a dealer-versus-player or “Player A vs Player B” format, where you bet on which side has the stronger hand. The hand rankings below still decide the result.
Teen Patti hand rankings from highest to lowest
Every Teen Patti rule depends on the hand rankings, so learn this order first. The table also shows how often each hand appears in three random cards from a 52-card deck (22,100 possible hands).

| Rank | Hand | Example | Combinations | Chance |
|---|---|---|---|---|
| 1 | Trail (Trio / Set) | 7♠ 7♥ 7♦ | 52 | 0.24% |
| 2 | Pure Sequence (Straight Flush) | 4♣ 5♣ 6♣ | 48 | 0.22% |
| 3 | Sequence (Run) | 9♦ 10♠ J♥ | 720 | 3.26% |
| 4 | Colour (Flush) | 2♥ 8♥ K♥ | 1,096 | 4.96% |
| 5 | Pair | Q♠ Q♦ 5♣ | 3,744 | 16.94% |
| 6 | High Card | A♠ 9♦ 4♥ | 16,440 | 74.39% |
Two details surprise poker players. First, a Trail is slightly more common than a Pure Sequence (52 hands against 48), yet Trail still ranks higher by long-standing convention. Second, a normal Sequence ranks above a Colour, the reverse of five-card poker, because with only three cards a run is harder to make than a flush.
How ties are broken
When two hands have the same rank, the cards inside them decide the winner:
- Trail, Colour and High Card: compare the highest card, then the second, then the third. A♠ K♦ 9♣ beats A♥ Q♠ J♦.
- Pair: the higher pair wins; if the pairs match, the third card (kicker) decides.
- Sequence and Pure Sequence: A-K-Q is the top run. On most tables A-2-3 is the second-highest run, above K-Q-J, but some tables count A-2-3 as the lowest. Check this rule before you play.
- If two hands are exactly equal in rank, many tables give the pot to the player who did not ask for the Show. Suits do not break ties unless the table says so.
Teen Patti rules for Blind and Seen betting
The Blind and Seen system is what makes Teen Patti different from other card games. Your bet size depends on whether you have looked at your cards.

| Your status | Minimum bet | Maximum bet |
|---|---|---|
| Blind (cards not seen) | 1× current stake | 2× current stake |
| Seen (cards seen) | 2× current stake | 4× current stake |
Take a table with a ৳10 boot. The current stake starts at ৳10. A Blind player can bet ৳10 or ৳20. A Seen player must bet at least ৳20 and at most ৳40. If a Blind player raises to ৳20, the current stake becomes ৳20, so the next Blind player must bet at least ৳20 and the next Seen player at least ৳40.
Playing Blind costs less per turn but you decide without information. Once you look, you cannot go back to Blind. Some tables also limit how many Blind turns a player may take, or cap the pot, after which the remaining hands are shown automatically.
Show and Side Show
These two requests let players compare cards instead of betting on.
Show
A Show is only allowed when two players remain. The player asking for it pays the normal bet for their status, then both hands are compared and the better one wins the pot. If one of the two players is still Blind, the Show is usually priced at the Blind stake. Many tables do not let a Seen player force a Show against a Blind opponent.
Side Show (Compromise)
A Seen player can ask the player who bet just before them, who must also be Seen, to compare cards privately. The previous player may accept or refuse. If accepted, the weaker hand must pack. If the hands are equal, the player who asked usually packs. A Side Show request costs the normal Seen bet, and many digital tables do not offer it at all.
Popular Teen Patti variations
Friends often agree on a variation before the deal, and digital tables usually label the variant in the room name.

- Joker / Wild Card: one card (or a random rank) is wild and can stand for any card.
- AK47: every Ace, King, 4 and 7 is wild.
- Muflis (Lowball): the hand rankings are reversed and the lowest hand wins.
- Four-card or Best-of-Four: each player gets four cards and uses the best three.
- 20-20 / One Day: a quick dealer format with two fixed hands (A and B) and bets on the winner, often with optional side bets such as a pair bonus.
Before you join a table, check three Teen Patti rules in the rules panel: which variant is running, how A-2-3 ranks, and whether Side Show is allowed.
Mistakes that cost new players
Most early losses at Teen Patti come from a handful of habits that are easy to fix:
- Staying Blind too long with a big stake. Blind is cheap per turn, but after several raises you may be paying ৳40 or more on a hand you have never looked at.
- Ranking a Colour above a Sequence. Players from poker do this often. In Teen Patti, the run wins.
- Chasing with a High Card. About three out of four hands are only High Card, so a single Ace is not a strong hand on its own.
- Ignoring table-specific rules. A-2-3 ranking, Side Show and pot limits differ. The digital table’s help screen is the rule that counts, not a rule from a home game.
- No session limit. Set a BDT amount for the session before the first boot, and stop when it is used.
If you also play other short card formats, the TK889 card games hub collects the card game guides, and the Hi-Lo guide explains a card game where you only predict the next card.
Common Teen Patti rules questions
Is Teen Patti the same as three-card poker?
No. Both use three cards, but Teen Patti adds the Blind and Seen betting system, Show and Side Show, and many house variations. Three-card poker is usually played against the dealer with fixed payouts.
Which is higher in Teen Patti, a Colour or a Sequence?
A Sequence is higher. With three cards there are 720 plain runs and 1,096 plain flushes, so the run is rarer and ranks above the Colour.
Can a Blind player ask for a Show?
Usually yes. When only two players remain, a Blind player can ask for a Show by paying the Blind stake. Rules differ on whether a Seen player can force a Show against a Blind opponent, so check the table rules.
Is A-2-3 the highest sequence?
On most tables A-K-Q is the highest run and A-2-3 is second. Some tables rank A-2-3 lowest. The rules panel of each table states which version it uses.
Conclusion
Teen Patti rules come down to three ideas: learn the six hand rankings, understand that Seen players pay double what Blind players pay, and know when a Show or Side Show is allowed. Add the table’s own rules on A-2-3, Side Show and variants, and you can read any Teen Patti room before your first boot. Keep the stake small while you learn, and stop when your BDT session budget is reached.

